Super Mario Remedy 1 2 »
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A hack I'm working on in my free time.
   

I had a full story planned for it but it's been modified and simplified a lot so it's not so important anymore. I'm putting a huge emphasis on level design and creativity, so the goal is to make this as fun and unique as possible. I just got into the hacking scene about a year ago so I still have no idea what I'm doing hence the constant remakes and slow progress. I won't be doing any demos nor will I be previewing every level so full previews will be a once or twice a year thing probably.

Planned Length: 10 Levels and 80 stars

--Level Progress--

​Course 1- 0% (finished, started working on remake, remake scrapped, bummer)

​Course 2- 90% (just need to import the other areas) (planning a remake)

​Course 3 - 25% (progress going pretty smoothly)

​Course 4, 5, etc- No progress made aside from some basic plans and ideas

Previews are on my youtube channel:https://www.Cyoutube.com/channel/UCzDRKUEmvb_A9hG2RdGqaTQ
(This post was last modified: December 23rd, 2017, 02:02 pm by Rivixnous. Edit Reason: Updates Updates Updates... )

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2/cancer and 3.7 on a scale of brodute.

I love how you spend time on making sure the textures are mapped correctly, visually the levels don't look boring and platformingwise they look like a lot of fun.

But the levels do still look a bit empty at some places, not very much but its still there (your latest level looks the best in that regard though, so I guess you are improving on that). Also you should try to de-brodute your level by avoiding straight vertical walls and weird unfitting squarish geometry.

By all that it looks very promising.

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I probably have been unintentionally basing my levels on star revenge, so I'll try to do more new things with my level design. Thanks for the feedback

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Basing off star revenge is not a good thing
Gone for a while.

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(March 20th, 2017, 10:42 pm)Nutta Wrote: Basing off star revenge is not a good thing


I based my modelling style off of SR4.5, but I guess I do spend more time on smoothing out the models instead of doing what Brodute does, drawing whatever, smoothing it out 100% and then calling it a day.

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Thought I'd show off what I've done with course 1
   
I'm hoping to get some feedback so I wont end up having to redo this again
I don't even know what remedy means

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I think it looks nice. You should put some borders tho, unless it's supposed to be a floating island.
This is my signature

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Yeah, I've been planning on putting some fences around the place and surrounding the level in water to make it a sort of island. I haven't gotten around to doing any of that yet though.
I don't even know what remedy means

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Shining Stars: Sanctuary of the Star Comet 15/15 courses 3.5/3.5 overworlds 9/9 secret level

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Update: I didn't like the way the Course 1 remake was going so I scrapped it (which is a shame because it was about 80% done) I've also been working on a ton of other levels as well: I have a half-finished secret level, a mostly done first hub (shown in the picture), a rough draft of Course 4, and Course 3, which I've put my all of my focus on to finish. I just wanted to post something since this project has been kind of a mess recently. Maybe I'll be able to finish Course 3 in a month or two. Who knows.

(Oh by the way, check out the first post again. I edit that a lot)
(This post was last modified: December 23rd, 2017, 02:19 pm by Rivixnous.)


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I don't even know what remedy means

Super Mario Remedy 1 2 »
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